This visualizer is based on X3DOM wich is an experimental open-source framework and runtime to support the ongoing discussion in the Web3D and W3C communities how an integration of HTML5 and declarative 3D content could look like.
Desktop browser support
Starting with version 9.x of Google Chrome, WebGL is natively supported: http://www.google.com/chrome
Firefox supports WebGL natively. Please always use the latest version of Firefox. You can download the localized builds for your language and platform here: http://www.mozilla.com/firefox/
Mac only: Safari 5.1 on OS X 10.6 and 10.7 include support for WebGL (the Windows version does not). But you still have to enable it through the “Developer”-menu. To activate the “Developer”-menu go to Preferences->Advanced and check the “Show Developer menu in menu bar” button.
Mobile browser support
The standard Safari browser does not yet support WebGL. However, there are various ways to enable WebGL via 3rd party solutions (e.g. here or here), and we made sure that X3DOM works smoothly on iOS. WARNING: There is a performance issue on iOS6 right now, so you should stick with iOS5.
Sony Ericsson delivered there 2011 Xperia Phones with WebGL support. By doing so, Sony Ericsson is the second mobile phone manufacturer to support WebGL for the default (Android) web browser and standard HTML content.
Firefox mobile for Android supports WebGL natively. Please use the latest version of Firefox. You can download the localized builds for your language here: http://www.mozilla.org/de/mobile/