This visualizer is based on X3DOM wich is an experimental open-source framework and runtime to support the ongoing discussion in the Web3D and W3C communities how an integration of HTML5 and declarative 3D content could look like.

Check here if your browser supports X3DOM and here you can test if your web browser supports pure WebGL.

If you have problems, you should check if your graphics card or driver is on your browser’s blacklist.

Desktop browser support

Internet Explorer

You need the latest version of IE. However, even IE9 does/will not support WebGL. So additionally, you have to install either the InstantReality plugin, Flash 11, or Chrome Frame.

Google Chrome

Starting with version 9.x of Google Chrome, WebGL is natively supported:


Firefox supports WebGL natively. Please always use the latest version of Firefox. You can download the localized builds for your language and platform here:


Mac only: Safari 5.1 on OS X 10.6 and 10.7 include support for WebGL (the Windows version does not). But you still have to enable it through the “Developer”-menu. To activate the “Developer”-menu go to Preferences->Advanced and check the “Show Developer menu in menu bar” button.

Mobile browser support


The standard Safari browser does not yet support WebGL. However, there are various ways to enable WebGL via 3rd party solutions (e.g. here or here), and we made sure that X3DOM works smoothly on iOS. WARNING: There is a performance issue on iOS6 right now, so you should stick with iOS5.


Sony Ericsson delivered there 2011 Xperia Phones with WebGL support. By doing so, Sony Ericsson is the second mobile phone manufacturer to support WebGL for the default (Android) web browser and standard HTML content.


Firefox mobile for Android supports WebGL natively. Please use the latest version of Firefox. You can download the localized builds for your language here:

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